Thursday, 2 January 2014

Mortloin statblock

Mortloin
Male Goblin Bard (Arcane Duelist) 1
NE Small humanoid (goblinoid)
Init +5; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 19, touch 16, flat-footed 14 (+2 armor, +1 shield, +5 Dex, +1 size)
hp 8 (1d8)
Fort +0, Ref +7, Will +0
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Offense
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Speed 30 ft.
Melee spear +2 (1d6+1/×3)
Ranged sling +5 (1d3+1/×2)
Special Attacks bardic performance, bardic performance: distraction, bardic performance: fascinate, bardic performance: inspire courage
Bard (Arcane Duelist) Spells Known (CL 1st; concentration +3):
1st (2/day)—cause fear (DC 13), cure light wounds
0 (at will)—haunted fey aspect, open/close (DC 12), know direction, mending
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Statistics
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Str 12, Dex 20, Con 11, Int 8, Wis 7, Cha 14
Base Atk +0; CMB +0; CMD 15
Feats Arcane Strike, Large Target
Skills Acrobatics +8, Bluff +6, Perception +2, Ride +8, Sleight of Hand +8, Spellcraft +3, Stealth +16; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ bardic performance: rallying cry
Other Gear Leather armor, Buckler, Sling, Spear, 133 GP
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action) (6 rounds/day) Your performances can create magical effects.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 12) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Rallying Cry (Su) Replace your allies' saves vs. fear with your Intimidate check result.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Large Target +1 precision dam with sling for every size category foe is larger than you.

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